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Old 05-03-2015, 11:42 AM   #4461
Tanglewoodguit
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I miss HJK more times than not. 90% my ass.
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why tho

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Originally Posted by CrazyMatt
seriously, people are sick of you and other idiots constantly swinging shit at each other you stupid ****. as evidenced by a whole lot of posts in this thread alone

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Originally Posted by TheChaz
Ok I'll pass it on to them that EndTheRapture51 is done watching.
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Old 05-03-2015, 11:46 AM   #4462
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Yeah just had another match on Showdown where attacks (not just mine) with 90% accuracy missed every single time, but then moves with less accuracy always landed
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Old 05-03-2015, 11:51 AM   #4463
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Quote:
Originally Posted by Shotgunmerc
I feel like there's no way those percentages can be right.

For example.

I land (and have been hit by) Focus Blast (70%) almost consistently. Yet, I use something like Gear Grind (85%) or Draco Meteor (90%) and can't hit the broad side of a barn.

I was running through White 2 earlier today, and used Sand-Attack about 4 times on a gym leader's Koffing, yet it could never miss with Tackle. Like, at all.

I don't understand it

Probably just confirmation bias, honestly. After 4 Sand-Attacks Tackle is still 43/100 accurate. It's unlikely but not outlandish that it could land a few in a row. Likewise other moves, Focus Blast is absolutely horrendous

It can be annoying but it's not broken. You take that mechanic out and the game would be waaay duller
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Old 05-03-2015, 01:19 PM   #4464
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Quote:
Originally Posted by T00DEEPBLUE
Depends on what role the Xatu is trying to fulfil in the team, and what tier you're fighting in. Xatu just isn't a very good pokemon at all though, which is a shame because I quite like its design and I like it's cry.

If you're using it as a utility pokemon, which is what Xatu is most commonly used for, then probably Mew is the best utility psychic I can think of. Although that is a bit of a cop-out.
My team's very much a work in progress, I've just been trying to have a good balance of types since up til now I was just doing in-game battles. Currently I have Rayquaza, Sceptile, Camerupt, Walrein, Manectric and *insert Psychic pokemon here*

I like Walrein and Camerupt, but I'm none of the others have done that well in PvP so far.

Last edited by herby190 : 05-03-2015 at 01:20 PM.
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Old 05-03-2015, 01:27 PM   #4465
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I love how the 2 totally unviable ones have done well for you and the other actually competitively viable haven't
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why tho

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Originally Posted by CrazyMatt
seriously, people are sick of you and other idiots constantly swinging shit at each other you stupid ****. as evidenced by a whole lot of posts in this thread alone

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Ok I'll pass it on to them that EndTheRapture51 is done watching.
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Old 05-03-2015, 01:45 PM   #4466
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I've only done a few online battles. Please, I'm new to this, guide me. Does that mean the rest of my team is okay?
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Old 05-03-2015, 02:11 PM   #4467
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Quote:
Originally Posted by herby190
I've only done a few online battles. Please, I'm new to this, guide me. Does that mean the rest of my team is okay?

Your team is all over the place tbh.

You've got pokemon in your team from all kinds of different tiers. They really don't have very good synergy with one another.

Asking 'is my team good' when you're not fighting in any particular tier is a bit like asking 'does my guitar sound good?' when you've given no context as to what genre of music you're aiming for.

Google Smogon tiers. Understand what their purpose is and what pokemon are used in each one and why. Many, many metagame players follow Smogon rules and while they aren't official and they have no power over what you should and shouldn't use, its a website many players use because it makes the game more fun and fair for both parties.

The strategies they list for all pokemon are strategies those pokemon are the most effective in doing. And because so many players follow it for that reason, it'll be in your best interest to read up, so that you can better predict what your opponent's strategy and movesets are, so that you know how to counter them a lot more reliably. Knowledge is power.

Also go on Youtube and watch videos of what other players do. Seriously, you learn an awful lot about the metagame by doing that. One channel I recommend is Pimpnite. He's an NU (neverused) tier specialist that very frequently pits himself against pokemon in the much more powerful OU (Overused) tier. Don't so much watch the ones where he does a particular theme team or doing an 'epic Magikarp 6-0 sweep' or something, because those teams are very gimmicky and only work on complete noob scrubs (although they do still have some useful information in them), but watch the ones where he battles against other youtubers that have some experience. You'd be surprised on how informative they are.
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Last edited by T00DEEPBLUE : 05-03-2015 at 02:32 PM.
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Old 05-03-2015, 02:33 PM   #4468
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I'll subscribe, I was hoping there'd be channels like that to watch battles. Thanks for the information.
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Old 05-03-2015, 02:46 PM   #4469
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So would it leave me too weak to type disadvantages to have a team with three or more flying types to take advantage of Mega Rayquaza's passive, or three pokemon with Ice Body to make the move Hail worth it?
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Old 05-03-2015, 03:23 PM   #4470
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Quote:
Originally Posted by herby190
So would it leave me too weak to type disadvantages to have a team with three or more flying types to take advantage of Mega Rayquaza's passive, or three pokemon with Ice Body to make the move Hail worth it?

Well right off the bat, if you're playing by smogon rules, Mega Rayquaza is completely banned from conventional play, he's banned even in the Uber tier! His power is so obscene that he created his very own tier called Anything Goes (AG) where there are pretty much no rules at all.

You can read about why here:

http://www.smogon.com/smog/issue39/anything-goes

What I'm trying to say is that using Mega Rayquaza is very frowned upon because of its insane power. Any victory you have against anyone when using Mega Rayquaza is considered cheap and hollow, unless your opponent has a Mega Rayquaza themselves. What having one on your team tells your opponent is that you're a noob who cannot win without using something that powerful. If you don't care about that, then that's totally fine. But at any rate, it makes the game less fun and rewarding.

Having 3 flying types on your team is not at all desirable, no. It makes your team very vulnerable to metagame-defining moves like Stealth Rock.

Also Hail and weather teams and moves in general have become competitively irrelevant for the most part, because permanent weather is no longer a thing. In the past with games like Black and White, weather was permanent. And that made pokemon which induced it get massive tactical advantages that overcentralised the metagame, as it allowed for an entire team to be built around a single pokemon inducing it. Hence the 'Weather Wars' of B/W, where the game was often won or lost depending on who could get their weather advantage over the opponent. It really made the game unbalanced and repetitive. Nowadays, weather teams are considered very predictable and fairly gimmicky, as now a powerful team cannot be built entirely around it anymore.
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Last edited by T00DEEPBLUE : 05-03-2015 at 03:29 PM.
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Old 05-03-2015, 04:24 PM   #4471
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I'll help as well.

What do you want to build?

Offense, balanced or defensive?
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Originally Posted by CrazyMatt
seriously, people are sick of you and other idiots constantly swinging shit at each other you stupid ****. as evidenced by a whole lot of posts in this thread alone

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Ok I'll pass it on to them that EndTheRapture51 is done watching.
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Old 05-03-2015, 06:51 PM   #4472
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i feel like offensive is a little harder b/c it requires you to predict the opponent's moves to minimize damage to your own pokes (assuming a lot of them are frail/not tanks). i usually can't predict until i'm used to the tier i'm fighting in.

well that's what i understand about offensive teams anyways.

but yeah herby, read smogon and fight on pokemonshowdown and you'll be golden. i probably won't be of much help, my knowledge is pretty limited.
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Old 05-03-2015, 11:30 PM   #4473
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I guess I'd like to go balanced or defensive.

Why is Walrein weak? Being able to use Toxic, then buy time by alternating between Dive and Protect seems like a good strategy, or at least an annoying enough one to make your opponent switch pokemon.

Edit: So I'm starting to realize that getting 1-hit is very common in pokemon. Is that why that strategy is bad? Anything that takes more than a couple turns to set up is starting to seem really weak.

Last edited by herby190 : Yesterday at 09:52 AM.
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Old Yesterday, 11:08 AM   #4474
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Quote:
Originally Posted by herby190
I guess I'd like to go balanced or defensive.

Why is Walrein weak? Being able to use Toxic, then buy time by alternating between Dive and Protect seems like a good strategy, or at least an annoying enough one to make your opponent switch pokemon.

Its in NU because quite a few pokemon fulfil the same role as Walrien better, like Blastoise. But the main problem I can see is its Ice typing. It makes Walrein very vulnerable to common moves like Stealth Rock, Close Combat etc. And none of Walrein's few resistances are very helpful. That is a crippling trait for a defense-oriented pokemon to have.

Not only that, but its movepool is quite limited.
Quote:
Edit: So I'm starting to realize that getting 1-hit is very common in pokemon. Is that why that strategy is bad? Anything that takes more than a couple turns to set up is starting to seem really weak.

Set up sweepers are definitely the most common kinds of pokemon in the game. This is mostly because Speed is such an important stat, since having high speed is advantageous in pretty much any team. Having both high attack and sp.attack by comparison isn't quite as advantageous because it requires at least 2 attacking moves to be in a pokemon's moveset for a poke to even take advantage of them. It does make a poke more unpredictable, but it limits defensive options.

Defense can be very effective in a pokemon team, though. But it generally requires more skill and prediction to execute effectively, and people like the instant gratification of getting something wrecked immediately. So people tend to go for offense. But its that very trend that makes defensive pokemon so effective, if you know what you're doing.
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Old Yesterday, 02:22 PM   #4475
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Balanced is your best bet.

What tier do you want to start in?
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Quote:
Originally Posted by CrazyMatt
seriously, people are sick of you and other idiots constantly swinging shit at each other you stupid ****. as evidenced by a whole lot of posts in this thread alone

Quote:
Originally Posted by TheChaz
Ok I'll pass it on to them that EndTheRapture51 is done watching.
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Old Yesterday, 03:37 PM   #4476
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Quote:
Originally Posted by herby190

Why is Walrein weak? Being able to use Toxic, then buy time by alternating between Dive and Protect seems like a good strategy, or at least an annoying enough one to make your opponent switch pokemon.

Edit: So I'm starting to realize that getting 1-hit is very common in pokemon. Is that why that strategy is bad? Anything that takes more than a couple turns to set up is starting to seem really weak.


DING DING DING DING

You may be able to annoy some people with it but a solid balanced OU team would never lose to that strategy

Dive is bad because you open yourself up for one free hit that the opponent can pretty much decide what it is you're taking

So naturally you're gonna be eating a lot of fighting, rock, electric, grass, etc moves while trying to pull the strategy off and will likely not even stall one thing out

Not to mention the amount of things in the meta that are immune to toxic
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