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UG Senior Member
Join Date: Mar 2005
Location: NS, Canada
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A good website to link to would be http://www.gamedev.net/ They are the type of community, that will help you go through your 500 line C++ code, looking for the error you made when something won't compile.
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Ibanez Prestige RG1570 MRB Quote:
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#22 |
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why
Join Date: Apr 2010
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![]() ![]() ![]() ![]() My older 3d models. Whoever wants them can PM me ![]() |
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bada-bing
Join Date: Dec 2006
Location: Louisville, KY
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I think Python is a decent language to start with, simply because it's relatively high-level and easy to follow. It even has a library aimed for games called pygames.
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UG's Nameless One
Join Date: Dec 2007
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Nice thread. I've got the basics of C++ under my belt. Those links in the first post will help a lot. Thanks. Are any of you guys developing anything currently? I'm in the process of modding HL2 to make it look more like the beta.
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#25 |
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bada-bing
Join Date: Dec 2006
Location: Louisville, KY
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I want to start trying some flash stuff out, but I'm not all that interested in learning to animate. Probably have to wait till summer to really delve into it though.
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#26 | |
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UG Senior Member
Join Date: Mar 2005
Location: NS, Canada
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I would just like to add the Unreal Development Kit, it's really awesome!
http://udk.com/download Some tutorial videos: http://udn.epicgames.com/Three/VideoTutorials.html
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E-married to xcherrykatiex
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#27 |
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UG Senior Member
Join Date: Jul 2006
Location: SLUT
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CE3 SDK is pretty good too, but it depends on what kind of game you want to make.
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#28 | |
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Registered User
Join Date: Dec 2007
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maybe you should add textbooks too
http://www.amazon.com/Real-Time-Ren...30324987&sr=1-1 also a C++ textbook http://www.amazon.com/Programming-P...30324962&sr=8-3 1)real time rendering. its a bit more technical because its about actually building engines and graphics algorithms. I have it and have gotten through about 2 chapters, but i dont have time to finish it due to school, but it is a verygood book. 2)i feel that learning a programming language from a website is a bit difficult and the book i recommended is really comprehensive and covers almost everything that you would need to know its expensive, but you an "get" it in other ways >.> . . . <.< i have another to recommend but i cant remember the name edit: maybe UG should have a community made game. that would be awesome
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Last edited by ironman1478 : 02-27-2012 at 02:48 AM. |
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#29 |
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UG's Indigo River
Join Date: Jun 2009
Location: Mobile, Alabama
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I'm currently learning C++ to develop an RPG. It's seriously kicking my ass.
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#31 | |
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yo
Join Date: Dec 2010
Location: nowhere in particular
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This thread will hopefully be awesome, I have tried to make some games in the past but always got lazy or bored with them, maybe I could have another go...
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Get that link gone before this thread gets closed! Last edited by strait jacket : 02-27-2012 at 04:24 AM. |
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#32 |
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UG Lovely Member
Join Date: Aug 2005
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I used to try and make games with a program called Game Maker. They were horrid. They'd always end up being far more ambitious than my rudimentary programming skills could manage. I remember in one, the walls would disappear if you looked at them from a certain angle.
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#33 | |||
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Happy birthday
Join Date: Apr 2007
Location: Port Charlotte, FL
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will have to look at this thread more later, I want to learn
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I think you mean Sintel
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#34 | |||
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UGs Actual Game Designer
Join Date: Apr 2005
Location: Germany
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Yes, of course, Sintel. ![]() Sorry, messed that up while writing the OP. Quote:
Do you have a download link for that?
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#35 |
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UG Senior Member
Join Date: Jul 2006
Location: SLUT
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Last time I used Blender, it didn't have projection cages for normal baking, and being able to bake normal maps is pretty important nowadays.
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Happy birthday
Join Date: Apr 2007
Location: Port Charlotte, FL
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you put a lot into the op though, so a mistake or two is no big deal
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#37 |
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UG Senior Member
Join Date: Jul 2006
Location: SLUT
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Oh, and since we're showing off.
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__________________________________________________ ____________________ Last edited by Gyroscope : Tomorrow at 01:00 PM. Last edited by Gyroscope : 02-27-2012 at 08:35 AM. |
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#38 | |
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Mommy's still pretty...
Join Date: Nov 2005
Location: Carousel Boutique
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http://stratkat.newgrounds.com/ it'll be on that page. warning my first game probably will make your browser crash cuz it's so shitty.
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#39 |
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Registered User
Join Date: Mar 2010
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Cool thread. At the moment I'm working on a ms3d model file loader/viewer, so i can use skeletal animation in my 'game engine'. It isn't a real engine (yet). So far it only supports loading, viewing and moving .obj models with textures and bounding box collision detection with buggy collision response. I haven't worked on it for about half a year, but because i have a holliday for a week I picked it up again.
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#40 |
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DIZZY
Join Date: Aug 2006
Location: Jah Ith Ber
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I haven't used ms3d in years, it was the first 3D package I got. I used to make models for the Half Life mod Natural Selection in it.
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SUPER SECRET MOD CODE!
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