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Old 02-26-2012, 10:36 PM   #21
tarlkea
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Quote:
Originally Posted by CoreysMonster
That won't help you make games at all, what are you talking about?

A good website to link to would be http://www.gamedev.net/

They are the type of community, that will help you go through your 500 line C++ code, looking for the error you made when something won't compile.
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Everyone should try and be like tarlkea, the ideal poster.
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Old 02-26-2012, 10:53 PM   #22
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My older 3d models. Whoever wants them can PM me
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Old 02-26-2012, 11:24 PM   #23
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I think Python is a decent language to start with, simply because it's relatively high-level and easy to follow. It even has a library aimed for games called pygames.
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Old 02-26-2012, 11:27 PM   #24
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Nice thread. I've got the basics of C++ under my belt. Those links in the first post will help a lot. Thanks. Are any of you guys developing anything currently? I'm in the process of modding HL2 to make it look more like the beta.
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Old 02-26-2012, 11:30 PM   #25
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I want to start trying some flash stuff out, but I'm not all that interested in learning to animate. Probably have to wait till summer to really delve into it though.
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Old 02-27-2012, 12:23 AM   #26
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I would just like to add the Unreal Development Kit, it's really awesome!
http://udk.com/download

Some tutorial videos:
http://udn.epicgames.com/Three/VideoTutorials.html
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Old 02-27-2012, 02:26 AM   #27
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CE3 SDK is pretty good too, but it depends on what kind of game you want to make.
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Old 02-27-2012, 02:46 AM   #28
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maybe you should add textbooks too

http://www.amazon.com/Real-Time-Ren...30324987&sr=1-1

also a C++ textbook
http://www.amazon.com/Programming-P...30324962&sr=8-3

1)real time rendering. its a bit more technical because its about actually building engines and graphics algorithms. I have it and have gotten through about 2 chapters, but i dont have time to finish it due to school, but it is a verygood book.

2)i feel that learning a programming language from a website is a bit difficult and the book i recommended is really comprehensive and covers almost everything that you would need to know its expensive, but you an "get" it in other ways

>.>
.
.
.
<.<


i have another to recommend but i cant remember the name

edit: maybe UG should have a community made game. that would be awesome
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Old 02-27-2012, 03:00 AM   #29
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I'm currently learning C++ to develop an RPG. It's seriously kicking my ass.
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Old 02-27-2012, 03:04 AM   #30
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here's a link to me playing a game I made:

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Old 02-27-2012, 04:14 AM   #31
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This thread will hopefully be awesome, I have tried to make some games in the past but always got lazy or bored with them, maybe I could have another go...


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Now all I need to do is start a guitar thread here and I'm done.


Get that link gone before this thread gets closed!
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Old 02-27-2012, 04:18 AM   #32
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I used to try and make games with a program called Game Maker. They were horrid. They'd always end up being far more ambitious than my rudimentary programming skills could manage. I remember in one, the walls would disappear if you looked at them from a certain angle.
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Old 02-27-2012, 04:54 AM   #33
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will have to look at this thread more later, I want to learn

Quote:
Originally Posted by CoreysMonster
THE open source 3D program. Blender is a powerful tool that is completely free to use, if you have doubts of its capabilities just search for "blender" and "Sentinel" on Youtube.

I think you mean Sintel
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Old 02-27-2012, 05:38 AM   #34
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Quote:
Originally Posted by byob_soad2
will have to look at this thread more later, I want to learn


I think you mean Sintel

Yes, of course, Sintel.

Sorry, messed that up while writing the OP.


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here's a link to me playing a game I made:


Do you have a download link for that?

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Old 02-27-2012, 05:41 AM   #35
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Last time I used Blender, it didn't have projection cages for normal baking, and being able to bake normal maps is pretty important nowadays.
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Old 02-27-2012, 05:48 AM   #36
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Originally Posted by CoreysMonster
Yes, of course, Sintel.

Sorry, messed that up while writing the OP.



Do you have a download link for that?

you put a lot into the op though, so a mistake or two is no big deal
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Old 02-27-2012, 08:01 AM   #37
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Oh, and since we're showing off.



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Old 02-27-2012, 08:11 AM   #38
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Originally Posted by CoreysMonster
Yes, of course, Sintel.

Sorry, messed that up while writing the OP.



Do you have a download link for that?

http://stratkat.newgrounds.com/

it'll be on that page.

warning my first game probably will make your browser crash cuz it's so shitty.
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Old 02-27-2012, 11:07 AM   #39
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Cool thread. At the moment I'm working on a ms3d model file loader/viewer, so i can use skeletal animation in my 'game engine'. It isn't a real engine (yet). So far it only supports loading, viewing and moving .obj models with textures and bounding box collision detection with buggy collision response. I haven't worked on it for about half a year, but because i have a holliday for a week I picked it up again.
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Old 02-27-2012, 12:23 PM   #40
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I haven't used ms3d in years, it was the first 3D package I got. I used to make models for the Half Life mod Natural Selection in it.
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