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Old 02-27-2012, 12:40 PM   #41
tarlkea
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Originally Posted by NothingRocks
I'm currently learning C++ to develop an RPG. It's seriously kicking my ass.

C++ kicks everyone's ass consistently until you've been using it so long you don't want to use it any more.

Pointers to arrays, pointers to pointers to arrays...oh dear god it's no surprise I haven't programmed in a while. I may start again soon though, my look back into libnds (devkitpro: http://libnds.devkitpro.org/)
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Old 02-27-2012, 12:48 PM   #42
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If all goes well I hope to be involved in some conceptual art for some video games in the future. I'll get some things done and post here when I get the chance
Btw, I'm loving the 3D art, you guys are quite talented
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Old 02-27-2012, 01:44 PM   #43
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Originally Posted by tarlkea
C++ kicks everyone's ass consistently until you've been using it so long you don't want to use it any more.

Pointers to arrays, pointers to pointers to arrays...oh dear god it's no surprise I haven't programmed in a while. I may start again soon though, my look back into libnds (devkitpro: http://libnds.devkitpro.org/)

I disagree. I'm studying computer science and have to learn a lot of programming languages because of that. They're all so inefficient and everytime I think: I could do that so much nicer/more efficient in c++. I've been programming in c++ for about six years now, so that might explain it.
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Old 02-27-2012, 02:12 PM   #44
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Is this the thread where we show off stuff for attention? If so, count me in.

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Old 02-27-2012, 02:22 PM   #45
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I've always wanted to make a Flash game, but I never had the time or the patience.
I don't want to start on any major project right now because I should be doing other things.
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Old 02-27-2012, 02:23 PM   #46
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I started developing my own engine at some point. Though it's still in very early stages, it was promising. It's difficult for a single person though, lots of work.

Also, I used Freeglut. Probably not the best choice for something professional.
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Old 02-27-2012, 02:24 PM   #47
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It's difficult for a single person though, lots of work.
True. I had a total conversion of Quake going. It was coming out fantastic, but doing it alone was tough. I also was awful at making textures.

Life gets in the way sometimes and it really sucks
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Old 02-27-2012, 02:39 PM   #48
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This is very relevant to my interests. Stickied.
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Old 02-27-2012, 02:55 PM   #49
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Quote:
Originally Posted by D1rk
I disagree. I'm studying computer science and have to learn a lot of programming languages because of that. They're all so inefficient and everytime I think: I could do that so much nicer/more efficient in c++. I've been programming in c++ for about six years now, so that might explain it.


Honestly, I do the same thing if I'm using another language for something. But I haven't been using C++ as long as you have, and probably not enough. I've only learned it for about a total of a year or two. I code on and off, I find it kicks my ass a lot then I realize what I did wrong after thinking about it for a while.
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Old 02-27-2012, 03:25 PM   #50
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Oh. My. God

The Nintendo VSTs in the op are AWESOME!
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Old 02-27-2012, 03:45 PM   #51
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Hello all. I've been in the business for a while, and I've worked in almost every area of development except programming. I will not say what company I work at, for obvious personal and privacy issues. Though I'd be happy to field questions, if anyone has any.
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Old 02-27-2012, 04:58 PM   #52
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Hello all. I've been in the business for a while, and I've worked in almost every area of development except programming. I will not say what company I work at, for obvious personal and privacy issues. Though I'd be happy to field questions, if anyone has any.


How hard was it to get a job in the industry?

I'm currently studying 3D Computer Animation and the games industry would be my ideal goal


For everyone posting artwork there's a CGI thread here, though I'd post it here if its games related.

Props on the models, they're awesome
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Old 02-27-2012, 05:56 PM   #53
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Oh. My. God

The Nintendo VSTs in the op are AWESOME!

If you want to hear them in action, listen to this
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Old 02-27-2012, 07:15 PM   #54
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Originally Posted by EMGs_rule
How hard was it to get a job in the industry?

I'm currently studying 3D Computer Animation and the games industry would be my ideal goal


For everyone posting artwork there's a CGI thread here, though I'd post it here if its games related.

Props on the models, they're awesome

That's a question that has a complex answer. It is largely dependent on where you live, your portfolio, and what job you want. The field isn't as easy to break into as when I started. I live in Japan and jobs are few and far between for newcomers. Artists of any type and designers have a harder time finding jobs than programmers. The US, I'd say is easier to get a job in, but not by a lot. 3D animation is being outsourced a lot too, following the trend 2D. So all in all, I'd say it's becoming increasingly difficult, but don't lose hope or give up.
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Old 02-27-2012, 08:02 PM   #55
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Originally Posted by Asada Hiruka
That's a question that has a complex answer. It is largely dependent on where you live, your portfolio, and what job you want. The field isn't as easy to break into as when I started. I live in Japan and jobs are few and far between for newcomers. Artists of any type and designers have a harder time finding jobs than programmers. The US, I'd say is easier to get a job in, but not by a lot. 3D animation is being outsourced a lot too, following the trend 2D. So all in all, I'd say it's becoming increasingly difficult, but don't lose hope or give up.


That's an awesome answer, thank you
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Old 02-28-2012, 04:00 PM   #56
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Quote:
Originally Posted by Asada Hiruka
That's a question that has a complex answer. It is largely dependent on where you live, your portfolio, and what job you want. The field isn't as easy to break into as when I started. I live in Japan and jobs are few and far between for newcomers. Artists of any type and designers have a harder time finding jobs than programmers. The US, I'd say is easier to get a job in, but not by a lot. 3D animation is being outsourced a lot too, following the trend 2D. So all in all, I'd say it's becoming increasingly difficult, but don't lose hope or give up.

3D animation is being outsourced? Is that why animation in games these days suck?
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Old 02-28-2012, 04:16 PM   #57
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Why do I not see Cinema 4D nor Zbrush?
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Old 02-28-2012, 04:18 PM   #58
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Why do I not see Cinema 4D nor Zbrush?

They don't have cheap or free student versions, that's why

People starting out will probably be better suited with programs from Autodesk, which they can legally obtain for free as students.
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Old 02-28-2012, 04:27 PM   #59
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Originally Posted by CoreysMonster
They don't have cheap or free student versions, that's why

People starting out will probably be better suited with programs from Autodesk, which they can legally obtain for free as students.

aah okai then
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Old 02-28-2012, 04:32 PM   #60
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Where's all my level designers at?

I used to mess around making maps for DooM on the SKulltag port. Tried using UnrealEditor99 but my computer simply couldn't handle it... And I had troubles just getting a room with stairs together

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