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#61 | |
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UGs Actual Game Designer
Join Date: Apr 2005
Location: Germany
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Not to mention that Autodesk have a very laxed view on illegal downloads. A friend of mine got caught torrenting a bunch of plugins from autodesk that they dont have for free, and the police contacted Autodesk. After hearing that it was for personal use and she was a digital media student, they basically told the cops to stop bothering them with pointless shit.
My friend still has to pay a hefty fine, though, I think around 2000 Euros. ![]() And that is why you don't use torrents.
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#62 |
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UG's Indigo River
Join Date: Jun 2009
Location: Mobile, Alabama
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Today is pixel art practice day! I will now subject all of you to my shitty practice pixel art, starting with the most basic pixel art to make.
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Last edited by NothingRocks : 04-28-2012 at 10:44 PM. |
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#63 | |
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UGs Actual Game Designer
Join Date: Apr 2005
Location: Germany
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I made a tree and fence last week.
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#64 |
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Registered User
Join Date: May 2005
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This really short and worth watching:
If you like games and more so game development then I recommend you check out their podcast Best Damn Podcast Ever. It's a gaming podcast with three hosts: a indie game developer, a lead designer at Firaxis and a Blake Buck a poor bastard. I don't want to advertise the show to blatantly but, it's a really funny show that deals with a lot of interesting topics within the gaming industry. |
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#65 | |
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UG Senior Member
Join Date: Jul 2006
Location: SLUT
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Yeah, they are pretty chill about that stuff. You can get a legit license just by giving them a school email.
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__________________________________________________ ____________________ Last edited by Gyroscope : Tomorrow at 01:00 PM. |
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#66 | ||
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stratsftw
Join Date: Nov 2009
Location: Glasgow
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That's pretty awesome man I've already messed about using Peach and some TR-808 samples, sounds crazy ![]()
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PLAY UG MINECRAFT Or don't. Yeah don't.
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#67 |
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...Is a Real Boy
Join Date: Nov 2009
Location: Minneapolis, MN
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With the collective talent of UG, you guys could make a pretty awesome game with a kick ass soundtrack. >_>
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2012 NFL Pick 'Em 168-97 |
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#68 |
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Dirigo
Join Date: Nov 2010
Location: Dreaming in Polyrhythms
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Half of us would want to do RPGs, half of us would want a racing game, half of us would want a music game (jk about that last one) and half of us would want an FPS
We would have like 14 games and plenty of music for it. Then we could buy the missile silo and be Missile Silo Games, inc.
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╘MESHUG╦G╗AH Dubstep can wubba wubba, fuzzfuzza, and WOMP WOMP... But only rock n' roll can COWBELL!!!!!!!!! ♦
♦ ♦ I demand that you like my reverbnation page |
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#69 | ||
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stratsftw
Join Date: Nov 2009
Location: Glasgow
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+1,000 I'd love to compose a video game soundtrack, and I'm sure plenty others would
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PLAY UG MINECRAFT Or don't. Yeah don't.
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#70 | ||
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UGs Actual Game Designer
Join Date: Apr 2005
Location: Germany
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Good luck finding people to do the progamming and artwork ![]()
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#71 | ||
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stratsftw
Join Date: Nov 2009
Location: Glasgow
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I could do the artwork too, but my programming skills are pretty non-existent ![]()
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PLAY UG MINECRAFT Or don't. Yeah don't.
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#72 | |
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1984
Join Date: Aug 2005
Location: Adelaide, Australia
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well I'm a computer graphics (computer science + 3DS max) graduate and if I was unemployed instead of doing honours I'd totally be down ![]()
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$100AUD Super Strat Build
Kasabian - Fire fan video/uni work. Watch it! Jackson Dinky with TB-11 + SH-1 Pickups & Gotoh Floyd Rose Washburn D10S Dunlop 535Q Crybaby Fulltone OCD MXR 6 Band EQ Laney VC15 Hayden 2x12 |
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#73 |
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.... shabba!
Join Date: Oct 2007
Location: That hill in Scotland
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I'd be up for making a game, though I'd want an FPS
![]() I could do audio and artwork, but I can't really programme lol
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#74 |
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DIZZY
Join Date: Aug 2006
Location: Jah Ith Ber
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Do it in UDK, Kismet is well easy once you understand the process so I've heard. It just drag dropping events.
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SUPER SECRET MOD CODE!
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#75 | |
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.... shabba!
Join Date: Oct 2007
Location: That hill in Scotland
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I downloaded the UDK January Beta, just as the February one was released I'm gonna fiddle about with it and see what I can muster!
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,--.-'-,--. \ /-~-\ / / )' a a `( \ ( ( ,---. ) ) THIS WAS MEANT TO BE A PIG \ `(_o_o_)' / \ `-' / | |---| | [_] [_] |
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#76 |
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UG's Indigo River
Join Date: Jun 2009
Location: Mobile, Alabama
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To show off the progress I've made at C++ I made a really, really short CYOA game.
http://www.mediafire.com/?26e4pqp9rs0mcb1 Here's the code if any of you are interested: Code:
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#77 |
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UG Senior Member
Join Date: Jul 2006
Location: SLUT
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^ That's pretty much how much C++ I know.
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__________________________________________________ ____________________ Last edited by Gyroscope : Tomorrow at 01:00 PM. |
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#78 | |
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why
Join Date: Apr 2010
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If you want a newline, you don't need to keep adding: Code:
Instead, you could simply add another: Code:
Code:
Code:
An alternative would be to replace all of the: Code:
Code:
Code:
Code:
The difference between using "\n" newline and using "<< endl;" endline is that "<< endl;" calls the flush() method of the stream. So using "\n" will be quicker than "<< endl;" but the difference is almost never noticeable. There are times where you need to use "<< endl;" over "\n", though. Another thing: When defining multiple variables of the same type, instead of defining them like this: Code:
Code:
TL;DR I cleaned up your code: Code:
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#79 |
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UG's Indigo River
Join Date: Jun 2009
Location: Mobile, Alabama
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Oh sweet, thank you! I really appreciate it, I had no idea about \n syntax.
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#80 | |
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why
Join Date: Apr 2010
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