#1
** This isn't my own creation, I saw it on another site and it looks insanely fun. So if there's enough interest I'll definitely run one. **

Hey guys let's play a cool forum game! I know this looks like a major tl;dr but it shouldn't take you more than 10 minutes. It really is a fun little board game. First 15 people to join are in, assuming that many are even interested. If you want in simply fill out the Gang Creation form and post it in this thread. If you have any questions don't hesitate to ask.

*Queue Law and Order esque intro voice*: "Liberty City, 1920. Prohibition in full swing, but since when did that stop you? You are the boss of a newly formed street gang, looking to make it rich. Booze, girls, cash. It could be all yours, but you are not alone in your ambitions, rival bosses want a piece of the pie too. But you want the whole thing, and no one is going to get in your way. Am I right, or am I right?"

Gang Creation:

Family Name
Boss:
Nationality:
Starting Location: (x,y)
Credits: 100
Police Bribes: Level 0

You start out with four prostitutes, a HQ and four thugs.

City Layout:

The city is split into grid sections which represent city blocks. There are one hundred city blocks. Whoever has the most units in a block are considered in control of it. Three buildings are allowed per block.

Protection:

For every block you control, you receive 100 credits per turn, generated by 'protecting' local businesses. If enemy offensive units are in that specific block, your protection money halves.

Law Enforcement:

Police Bribes cost 100 credits per level, you may have bribes up to level 10. In order to safely take over a city block, you must have police bribes up to level one, for every city block you take over, you lose a bribe level. If you have a low bribe level, the chances of a police raid are high, if you have a high bribe level, the chances of a raid are slim to none. In a raid, you lose all your buildings in the block affected, your last HQ cannot be taken during a raid. Other law enforcement entities may decide to chime in if you become too much of a threat.

Alcohol:

To sell alcohol you need 3 things, a speakeasy, a bartender and actual booze. A speakeasy can hold ten units of alcohol which they automatically sell that turn. This list shows how much one unit of each drug earns per turn. All excess alcohol must be stored in a warehouse. Alcohol may be obtained one of two ways: production and the black market. Production requires that you have a distillery and the necessary production costs. Black market allows you to buy forbidden spirits at an elevated price.

Black Market:

Allows you to buy alcohol at a slightly elevated price. Alcohol sells for 160 credits per 10 units.

Units:

Thug (25 credits) [attack: 1, defense: 1]
Poor in defense, poor in attack.

Bodyguard (100 credits) [attack: 2, defense: 5]
Excellent in defense, okay in attack. 50% chance to detect hitmen per bodygaurd.

Hit man (125 credits) [attack: 8, defense: 1, movement: 3]
Excellent in attack, poor in defense. The basic Assassin. Can avoid enemy units while passing through the block, only Bodygaurds can detect.

Burglar (150 credits) [attack: 1, defense: 1]
Can burglarize enemy blocks in secret missions (must be PMed to me), with a risk of being caught (gang only revealed if caught), if the burglary is successful, you gain the credits from that sector generated that turn.

Prostitute (25 credits) [attack: 0, defense: 1]
Generates 5 credits per turn, may be placed in Brothel to increase income generated. You may only have 5 prostitutes per square.

Bartender (50 credits) [attack: 0, defense: 2]
Required to run a speakeasy.

---

Buildings:

Headquarters (500 credits)
Allows the creation of units in that particular section. If all of your HQs are successfully invaded, your boss dies and your gang dissolves.

Counterfeit Press (100 credits)
Generates 50 credits per turn. Moderately likely to be the subject of a raid.

Brothel (100 credits)
Doubles income from prostitutes working in the building, holds five prostitutes. Not very likely to be the subject of a raid

Distillery (250 credits+240 credits per turn)
Generates 40 alcohol units per turn. 240 credits per turn goes to the production of alcohol. Very likely to be the subject of a raid. Alchohol can be stockpiled.

Speakeasy (100 credits+Bartender)
Can sell up to 10 alcohol units per turn. You get 300 credits per ten alcohol units sold. Moderately likely to be the subject of a raid.

Casino (400 credits)
Generates 150 credits a turn, if there are other Casinos (Grand or regular) within 3 squares, the income is divided by the number of Casinos in the area (including your own). Can be upgraded to a 'Grand Casino' with the addition of a hotel for 700c. Not very likely to be the subject of a raid.

Grand Casino (1000 credits)
Generates 450 credits a turn, if there are other Casinos (Grand or regular) within 3 squares, the income is divided by the number of Casinos in the area (including your own). Moderately likely to be the subject of a raid.

Battle System:
A= Sum of Attacking forces attack points.
D= Sum of Defending forces defense points.
X=bigger of A and D.

Attacker rolls A*X sided die. Defender rolls D*X sided die. (i.e.. Bigger side could roll a number that the smaller side's die don't even go up to) Attacker rolls Ar, defender rolls Dr Higher roll wins the fight.

Attacker Looses Dr/X Armies
Defender looses Ar/X Armies

Round down for winner of the fight.
Round up for looser of the fight.
If rolls were equal then round both UP (standoff, more deaths).

Orders:

You do these every turn. Basically you just tell me which units you are moving around, what you're buying, and what you're selling. You can send these to me via PM.

Map:

#3
Hey look, the map he posted does that cool illusion where you see white dots in the grid!
Quote by darkstar2466
Don't fret man.
#4
Quote by gamebreaker
Hey look, the map he posted does that cool illusion where you see white dots in the grid!


thats the first thing i said when i saw this
#8
Quote by chaos13


This is buzzy as!
Strange, It seems like a character mutation, Though I have all the means, of bringing you fuckers down, I can't make myself, To destroy upon command, Somehow forgiveness, lets the evil make a loss - Danger Mouse/Sparklehorse/Wayne Coyne
#10
@Dio10101
Well the fact that each circle stops moving every-time you focus on it and that if you copy it onto paint the image stills creates the same illusion are how you know. It's pretty cool actually.

edit- Wow i post way to slow.
Raffi M Of The 'Australia FTW!' Club. PM Alter-Bridge or The_Random_Hero to join. Australians only.
Last edited by Raffi M at Apr 2, 2011,
#12




Quote by Boonnoo666
Another factor that has grown this myth is a bunch of opinionated guys who really don't know what they're talking about, which to be brutally honest is a bunch of you guys on here.
#15
Quote by Raffi M
@Dio10101
Well the fact that each circle stops moving every-time you focus on it and that if you copy it onto paint the image stills creates the same illusion are how you know. It's pretty cool actually.

edit- Wow i post way to slow.

according to right click, view image info its a .gif
[img]http://cdn.gs.uproxx.com/wp-content/uploads/2012/05/v.gif[/img]
#18
Quote by guitarhero_764
So guys cool illusions and all but this game is really nice you should definitely play this shit.

you're just trying to prohibit cool illusions!
[img]http://cdn.gs.uproxx.com/wp-content/uploads/2012/05/v.gif[/img]
#19
Quote by guitarhero_764
So guys cool illusions and all but this game is really nice you should definitely play this shit.


#21
Quote by JAHellraiser
according to right click, view image info its a .gif



Yeah you're right. I should have checked that first but i was distracted by the illusion. I still thinks its cool though
Raffi M Of The 'Australia FTW!' Club. PM Alter-Bridge or The_Random_Hero to join. Australians only.
#22
Quote by Raffi M
Yeah you're right. I should have checked that first but i was distracted by the illusion. I still thinks its cool though



It may be a gif, but it's definitely not animated.
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#23
Looks fun, but way too complicated for me to read right now, and by the time I read it, 15 people in timezones it's not 11:30 in will pop in the spots.
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