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#1
This is part of my research in player behavior and preferences, and I'd love it if the Pit could take a couple of seconds to answer this.

Out of this list, pick the 5 things that you think are most important to you in games, along with your age and gender (this is optional).

I would make this some kind of anonymous poll, but then there'd be no way to check that people actually only picked five of these:

1. High level of difficulty/challenge
2. Competetive gameplay
3. Cooperative gameplay
4. Destruction and aggression-based gameplay
5. Protection and defense-based gameplay
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
8. Gameplay learnt by example (you are shown how to do most things at least once)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay
11. A real-world connection (as in Sims)

Thanks!
#2
Out of the list, I guess these are my preferences, although I don't really feel it reflects my top 5 priories in games.

1. High level of difficulty/challenge
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay
13: Chance of pixelated sideboobs
Last edited by lncognito at Mar 9, 2013,
#3
Kind of difficult to pick since I want different things from games in different genres. What I want from a shooter like CoD or Halo is entirely different from Fallout or Red Dead or Assassin's Creed or whatever.

If I had to pick five I guess I would say, 1, 2, 4, 6, and10 (though 3 and 9 are right there too)


21 year old male
___

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Last edited by WCPhils at Mar 9, 2013,
#4
Quote by CoreysMonster

1. High level of difficulty/challenge
3. Cooperative gameplay
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay

Also, and most importantly, replayability.

Oh, and 21 year old male.

I like long games with a story that is interesting/in-depth enough that I want to talk to other people about it.
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Last edited by eGraham at Mar 9, 2013,
#6
Quote by lncognito
Out of the list, I guess these are my preferences, although I don't really feel it reflects my top 5 priories in games.

1. High level of difficulty/challenge
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay
13: Chance of NOT pixelated sideboobs



this exactly this cept t hem sideboobs cant be pixelated unless they are samuses sweet pixels from the first metroid
#7
Male, 23


3. Cooperative gameplay
4. Destruction and aggression-based gameplay
7. Verbal puzzles (as in many adventure games)
8. Gameplay learnt by example (you are shown how to do most things at least once)
10. Emotionally interesting gameplay


However, these things don't accurately reflect what I really look for in games. They were just the closest answers from your list.


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Also, and most importantly, replayability.



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Last edited by StewieSwan at Mar 9, 2013,
#9
1. High level of difficulty/challenge
2. Competetive gameplay
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
9. Gameplay learnt by trial and error (you are not given instructions for everything)

19, male
These are just the five that fits the best for me. I like games where you get to think a lot and sports games, preferably team sports. NHL is one of my favourites at the time. The most important thing though is that the game gets adrenaline pumping. Hence my favorite games are NHL and NFS.
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#11
2. Competetive gameplay
5. Protection and defense-based gameplay
7. Verbal puzzles (as in many adventure games)
8. Gameplay learnt by example (you are shown how to do most things at least once)
10. Emotionally interesting gameplay

I'd also like to add in "Fun".

21, Male.
Last edited by boreamor at Mar 9, 2013,
#12
I kind of find it hard to pick from that list because they all kind of apply to different types of game.
But this is important:
3. Cooperative gameplay

Also, something you haven't listed which is kind of important for me in a game is moddability. I spend more time in map editors than the actual game, most of the time, and if there's no way to extend the game then I get bored incredibly fast.

21 year old male
Last edited by captainsnazz at Mar 9, 2013,
#13
1. High level of difficulty/challenge
3. Cooperative gameplay
5. Protection and defense-based gameplay
6. Spatial puzzles (as in Portal)
9. Gameplay learnt by trial and error (you are not given instructions for everything)

21, male

Haven't been playing many "big name" games recently. I've sunk many, many hours into Kerbal Space Program recently, as well as FTL.
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#14
Quote by captainsnazz
Also, something you haven't listed which is kind of important for me in a game is moddability. I spend more time in map editors than the actual game, most of the time, and if there's no way to extend the game then I get bored incredibly fast.

Everything I listed I listed for a reason, and that reason has everything to do with why I'm asking this question. Trust me, I'm a doctor.
#16
3. Cooperative gameplay
5. Protection and defense-based gameplay
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
10. Emotionally interesting gameplay

16 y/o male
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#17
nudity


ok, really:

19 male

1, 2, 4, 9, 10
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#18
Quote by CoreysMonster
Everything I listed I listed for a reason, and that reason has everything to do with why I'm asking this question. Trust me, I'm a doctor.

Well then doctor, if you're asking what sort of game your next game should be, then 3 5 6 9 10.
#20
Emotionally interesting gameplay
Verbal puzzles
Spatial puzzles
Gameplay learnt by example
Gameplay learnt by trial and error

2X male

The first one is the only one that I really look for, then the puzzles are pretty important, then by the last two I was just reaching.

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#21
Quote by captainsnazz
Well then doctor, if you're asking what sort of game your next game should be, then 3 5 6 9 10.

You misunderstand the purpose of this question, captain-san.

#22
Male, 22.

3. Cooperative gameplay
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay

However, I would not avoid playing a game that did not feature one of these elements. I'd also value a good story and fun over any of the above options.
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#23
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters
#24
Quote by CoreysMonster
This is part of my research in player behavior and preferences, and I'd love it if the Pit could take a couple of seconds to answer this.

Out of this list, pick the 5 things that you think are most important to you in games, along with your age and gender (this is optional).

I would make this some kind of anonymous poll, but then there'd be no way to check that people actually only picked five of these:

1. High level of difficulty/challenge
2. Competetive gameplay
3. Cooperative gameplay
4. Destruction and aggression-based gameplay
5. Protection and defense-based gameplay
6. Spatial puzzles (as in Portal)
7. Verbal puzzles (as in many adventure games)
8. Gameplay learnt by example (you are shown how to do most things at least once)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay
11. A real-world connection (as in Sims)

Thanks!


Here you go. Male, 22 years of age.

I haven't bought anything beside FIFA games in ages. Thing is, I'm sick of most games for sale out there, they all look the same to me. I want to be emotionally invested, which is why I liked Heavy Rain and will buy The Last Of Us. I loved Final Fantasy games for the story, the characters and the feel of unpredictable adventure.

I don't wanna run around with a gun shooting people.
#25
1. High level of difficulty/challenge
2. Competetive gameplay
7. Verbal puzzles (as in many adventure games)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay


Like most people said, I probably look for slightly different things, but for your list, this fits pretty good.

18 year old male.
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#26
1. High level of difficulty/challenge (that does NOT mean something hard that you have to keep repeating over and over, not because you don't know what to do but because the game just makes it dumbassingly hard to accomplish and just wastes valuable game-playing time... cos I hate this UNLESS that's the entire game)
4. Destruction and aggression-based gameplay
5. Protection and defense-based gameplay
11. A real-world connection
9. Gameplay learnt by trial and error (you are not given instructions for everything)

Also... immersion. This is the No.1 deal-breaker, if I can immerse myself and feel like I'm in this world (ie Elder Scrolls, Fallout), I will enjoy the game twice as much (includes SimCity 4 and Sims too actually).

22 (**** I feel old), male.
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#27
Quote by JackWhiteIsButts
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters


You missed out DLC and always-online DRM.
Gear:
Ibanez S470 (EMG 81/S/85)
Sigma DMC-15E
Laney VH100R
Laney 4x12 Cab
Ibanez Weeping Demon
M-Audio ProKeys 88
Mbox 3 Pro
KRK RP6 G2's
Plum Team FTW!

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#28
Quote by JackWhiteIsButts
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters



Very good list. 5/5.
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#29
Quote by JackWhiteIsButts
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters

Dis comment gets me a dan oudda dan!

http://www.youtube.com/watch?v=xfbYgt_cffU
#30
Quote by JackWhiteIsButts
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters


you're a stone fox
#32
2. Competetive gameplay
3. Cooperative gameplay
(i like team based competitive like Halo, were it is competitive, and you can lone wolf it, but if your going up against a coordinated cooperative team than your gonna get ****ed; likewise, if you and your team work well together than you will demolish).
1. High level of difficulty/challenge
7. Verbal puzzles (as in many adventure games)
10. Emotionally interesting gameplay

This is not necessarily my top 5, but of your list it is.
#33
Quote by JackWhiteIsButts
Your list sucks, I'm going to make my own.

1. Graphic simulation of gore and violence
2. Sexual objectification of women
3. Gameplay that acts as a tutorial for real-world firearm usage
4. Frustrating level design and AI that leads to feelings of aggression
5. In-game rewards for utilizing efficient strategies in shooting large numbers of enemies that are confined in small public places such as schools and movie theaters

Sounds like my kind of game
___

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she was saying things like... do you want to netflix and chill but just the chill part...too bad she'll never know that I only like the Netflix part...
#34
1. High level of difficulty/challenge
2. Competetive gameplay
4. Destruction and aggression-based gameplay
5. Protection and defense-based gameplay
6. Spatial puzzles (as in Portal)
9. Gameplay learnt by trial and error (you are not given instructions for everything)
10. Emotionally interesting gameplay
11. A real-world connection (as in open-ended, sandbox)

I prefer the rough stuff. Makes for good anger distractions.

19/m
#35
1, 4, 6, 8, and 9.

There are many things that I look for in games, but of course I can only pick the ones you lay out.

18 year old male.
Last edited by Skodward714 at Mar 9, 2013,
#37
1, 2, 7 (I guess? I'm not too sure what you mean but I absolutely need adventure in my games), 8, and 10.

And I'm 21 and obviously a male.
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#38
I'd say diversity and personalisation.

1. An open choice of how to play/what to do - you can always make it your own and work towards something different

2. Variable difficulty - you can alter, improve and adjust as you get better

3. Good graphics and FPS and sound quality - even on Xbox with the restrictions of it. It can really improve the cinematic kinda experience

4. Attention to detail in a way that can surprise you - those little things you notice when its something insignificant but it adds to the fact the devs care

5. A focus on either the story, or the online experience - there is a balance but depending on the game, the main focus should be its best aspect. Like Skyrim being based on the personal story. And battlefield 3 being based on the online gaming for example.
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#40
What do you mean by "Emotionally Interesting Gameplay"? Does that mean emotional investment in the characters?

I'm having trouble identifying the most important factors in your list. I can think of games that I like that fit each of the elements described. Each element could be used in a good or bad way, which makes it hard to make a definite choice.
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