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#1
What are some things you hate about games that are generally good?

I was just playing Far Cry 3, and i got to the mission where you have to burn the drug fields, now, i usually play the game stealthily, but as soon as the mission starts, for some reason, loud dubstep music starts playing, so you can't hear the guards if they spot you. Also, i think they start spawning behind you if you get into a stalemate, so there is pretty much no way to do the mission stealthily, and you have to do it as quickly as possible to avoid getting your ass handed to you.
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#2
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#3
escort missions in general suck major balls.

Also those sort of "cheat effects" like slo mo in F.E.A.R or VATS in fallout. I think they're just a lazy way for the devellopers to stack the odds even more against you but still make it sorta easy for you to get out of it alive.

I mean in F.E.A.R there is absolutely no enemy that you can't kill by strafing in the open and shooting him in slow motion. Even huge squads of basic footsoldiers can be wiped out with one clip. It defeatse the purpose of making the game harder.
#4
I just completed Far Cry 3 today.

And I hate glitches. Assassin's Creed 3 could've been good but man it was glitched.

EDIT: Also I hate time machines so much.
Last edited by LostLegion at Apr 21, 2013,
#5
That mission is ****ing great. You're high op


Edit: "dragon mounts" in skyrim.
Sail upon the open skies
Last edited by angusfan16 at Apr 21, 2013,
#6
Yea, I hated that you couldn't stealthily play half the missions in Far Cry


I love love love Burnout Paradise but a "restart race/event option would have been nice
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she was saying things like... do you want to netflix and chill but just the chill part...too bad she'll never know that I only like the Netflix part...
#8
More recent Zelda games don't allow you to "finish" the game. What I like about say, Oracle of Seasons, is that once you beat Onox, he's defeated, and you feel accomplished. Nowadays, you defeat the final boss, but when you load up your file, he or she is still undefeated.

While I can see why the developers do this (replay value), I prefer the feeling of accomplishment the latter gives me (an exception would be The Minish Cap, where the enemies disappear when you beat Vaati).

In some other games, like Pokemon, you can always go back to defeat the final boss(es) (in this case the Elite Four), but you have other things to do post-game.

I also dislike it when RPGs and the likes don't give you a guide character to tell you where to go. Like in the GBC Zelda games, you have either Impa or the owl to remind you of your next destination if you forget. So, if I stop playing a game for a few weeks and come back, I'll know full-well at what part of the game I'm at.
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Last edited by Wolfinator-x at Apr 21, 2013,
#9
The amount of collectible bullshit they put in LEGO games to say "YH, THERE'S 40 HOURS OF GAMEPLAY."

No, there isn't. There's about 10 hours of gameplay and 30 hours of collecting everything.
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#10
oh also dead island or whatever was good but why the **** would you have to pay actual money to mod your weapons at an abandonned gas station in the middle of nowhere???
#11


What were they thinking
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#12
BF3: I hate the gun balancing, I think a full barrage of rocket pods should kill tanks, Reactive Armor is horseshit, and anyone who is level 100 and proud of it.

Forza: It feels very unresponsive at times, the loading screens take forever, and they need a way to let me use a computer to do the graphics on the cars... Using a controller just gets difficult after the 236th layer.
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#13
1. When games hold your hand too much. (Too many to count)

2. A huge world with little to do in it. (Grand Theft Auto 4)

3. A lack of complexity in RPGs. (Skyrim)

4. Felicia Day in Dragon Age 2 and her character Tallis.

5. No feeling of danger when you're under prepared or a fear of death. (Too many games)
#15
Quote by Skynyrd890

Forza: It feels very unresponsive at times, the loading screens take forever, and they need a way to let me use a computer to do the graphics on the cars... Using a controller just gets difficult after the 236th layer.

Do you play with the assists on? Like traction control, ABS, driving line, automatic shifting.

I found the game to respond so much better when I just turned everything off. Otherwise it's really sluggish like the games wants to take control of the car.


Though shifting, not as much. That's just personal preference
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she was saying things like... do you want to netflix and chill but just the chill part...too bad she'll never know that I only like the Netflix part...
Last edited by WCPhils at Apr 21, 2013,
#16
Even the most realistic games are ridiculously easy to play simply by manipulating the faults. Shooters are my biggest problem. I want a game where, like in real life, two or three bullets WILL kill you, and it's the same for your enemies. And gun carrying. Being able to carry a metric tonne in steel pisses me off immensely. I want a game where it's a real challenge. Not where you take ten shots to the head to kill, and where you can carry 4 different types of rocket launcher to decapitate your enemies.

And I'm not fond of runner vision on Mirror's Edge. Or the lack of replayability.
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#17
Cazadors and Deathclaws in New Vegas. All I can say is "why!?!"
Last edited by jacobtheimpaler at Apr 21, 2013,
#18
TF2 and L4D series - The community and the fact that arena is dead on TF2

Bioshock Infinite: Runs like shit on my PC

Fallout 1, forget if FO2 was the same - ****ing clicking each bottle cap individually to trade, what the **** was that shit
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#22
Quote by WCPhils
Do you play with the assists on? Like traction control, ABS, driving line, automatic shifting.

I found the game to respond so much better when I just turned everything off. Otherwise it's really sluggish like the games wants to take control of the car.


Though shifting, not as much. That's just personal preference

I play with all of them off. It does feel better, but there are just times where it feels like it's just not that responsive. Maybe playing with a controller is just not the optimal way to play it? Have you played with a wheel? I imagine it would feel a lot better.
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#23
Quote by jinsu2301
Skyrim. 1000 NPCs. 10 voice actors. Do the math.


Honestly this is a big part of why I lost interest in it a while back. Picking it back up now, and it's still a great game, but between that and the lackluster combat, it doesn't feel as incredible for me as people treat it.

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Skyrim had over 70 voice actors.

http://uesp.net/wiki/Skyrim:Voice_Actors


Then why do I hear the same guy voicing three different people in one conversation?

Also:, MLB The Show 2013; Commentary. Everything about this game is outstanding - the controls, the gameplay, the graphics, the audio, etc., etc., but the commentary is as bad as any other sports game. It's a shame they couldn't put more money into an otherwise amazing presentation.

And of course the obligatory Mass Effect 3 ending.
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#24
When every female character in a game is ridiculously top heavy, and wears about 3 milligrams of fabric.
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#25
Quote by derek8520




Also that mission with OG Loc where you have to follow Freddy through all those alleyways on a motorcycle.
It's a process, not an event.
#26
the fact that Spores could have been such an incredible game that it would have united mankind in peace and happiness but instead was a botched piece of crap.

The fact that there was no freelancer 2
#27
Quote by Wolfinator-x
More recent Zelda games don't allow you to "finish" the game. What I like about say, Oracle of Seasons, is that once you beat Onox, he's defeated, and you feel accomplished. Nowadays, you defeat the final boss, but when you load up your file, he or she is still undefeated.


I think Oracle of Seasons and Ages are the only ones in the series that does that because you can refight the final bosses over and over in all the games.

Anyways here's my list:

In Final Fantasy 4 Heroes of Light I hate that I can't select the targets for anything.

In Morrowind, I hate that if you equip a weapon that you've never used before, you have to swing your weapon 50 times for it to finally hit once.
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#28
Bioshock Infinite - Ending tries really hard to make sense, but doesn't.

Assassin's Creed + all Lego games - Short main game compared to endless side crap/collectables

The Walking Dead - Illusion of choice
#29
Any online shooter - the damn balance (of guns, teams), which always is messed up.
#31
Quote by Banjocal
Even the most realistic games are ridiculously easy to play simply by manipulating the faults. Shooters are my biggest problem. I want a game where, like in real life, two or three bullets WILL kill you, and it's the same for your enemies. And gun carrying. Being able to carry a metric tonne in steel pisses me off immensely. I want a game where it's a real challenge. Not where you take ten shots to the head to kill, and where you can carry 4 different types of rocket launcher to decapitate your enemies.


This so much.

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Illusion of Choice in Walking Dead


Though I did dearly love Walking Dead, I do feel this a bit. I wish choices would have even more of an impact than they did, even though the story was phenomenal.

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the fact that Spores could have been such an incredible game that it would have united mankind in peace and happiness but instead was a botched piece of crap.


And this. Spore let me down hard.
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#33
Halo 4- That the devs only goal was to rip off COD and make money. What a horrible abomination, there's so many things wrong with it.

GTA 4- That I have to go to single player before multiplayer, and if I get disconnected I have to go back to single player.
#34
I love Skyrim, and loved Oblivion, but I fecking HATE that you can't sidestep, parry, or otherwise evade attacks. Absolutely fecking hate it. Not only does it make no sense at all if you're going the realism route, but it wouldn't even have been hard to code in.
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#35
Quote by Macabre_Turtle
Bioshock Infinite - Ending tries really hard to make sense, but doesn't.

Assassin's Creed + all Lego games - Short main game compared to endless side crap/collectables

The Walking Dead - Illusion of choice

it makes sense, it just leaves a lot of plot holes; claiming to have destoryed an infinited universe and actually having destoryed a BRANCH of an infinite universe

i always hated the way you have to scale every perch in each city before doing the same assasain quests over and over.

EDIT: also, in games where you actually can break your limbs, you don't see a visual representation of it. you step on a bear rap in fallout, i want to see the FP camera wobble with each step, and a significant up in difficulty

and ****ing medkits. agh

you cant heal like that IRL

/pretension
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Last edited by Banjocal at Apr 21, 2013,
#36
Quote by Skynyrd890
I play with all of them off. It does feel better, but there are just times where it feels like it's just not that responsive. Maybe playing with a controller is just not the optimal way to play it? Have you played with a wheel? I imagine it would feel a lot better.

No, I haven't. I have heard it is a lot better though. I think like you said, it has more to do with the controller than the game.
___

Quote by The_Blode
she was saying things like... do you want to netflix and chill but just the chill part...too bad she'll never know that I only like the Netflix part...
#37
In Ocarina of Time you can't skip Kaepora Gaebora, and then when the stupid menu asks if you got all that or if you want him to repeat it, it sets the default answer to have him repeat it, I swear as kid I never got through that in less than 3 tries
#38
Defiance

The game itself is awesome as I'll get out. The one thing that makes me mad about the game is when you go to add mod slots to your weapons, it randomly chooses a slot instead of letting the player choose which slot he/she wants to add to the weapons
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#39
Quote by WCPhils
No, I haven't. I have heard it is a lot better though. I think like you said, it has more to do with the controller than the game.

Hmm... I know I got one of those wheels for Christmas like 5 years ago... I want to try it now.
This ends now, eat the goddamn beans!
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