Found 400 results
Found 400 results
It honestly wouldn't surprise me at this stage. The trailers and concepts for the Asssassin's Creed games are amazing, but they often fall short. Although I keep playing AC because they're a lot of fun and do have some amazing design elements, it never seems to get everything right. Most reviewers on the first page of Google seem to like it a lot, but I'll wait until Rev3Games releases their review. I usually agree with them.I heard it's pretty crappy. Didn't even bother picking it up yet.
I like that.So like, a lot of times, I read someone's poem/song and it inspires me in a way or reminds me of a poem that I once wrote that is similar, or complimentary. Now I don't post that poem on that thread because I do not want to take attention away from the person that posted their piece, but it would be nice to maybe have a thread that is a direct response, where you can quote one of the existing pieces and "reply" to it. It can be stylistically, it can be content-wise or maybe by format. It's also nice to see how your piece inspires others and where they take it to.
Just a thought.
Don't judge.saying my goodness and gosh in one post.
My goodness, what a mess. It's not the kind of unbalanced feminism that most people shrug off as nothing more than bitter ignorance. That is straight-up bat-shit insane. To actually think a man is a rapist because they asked their tired partner for sex is beyond offensive. It's as bad as saying "Hey, she was asking for it with the way she was dressed", and that's pretty fucking bad in itself.I have found the most batshit insane person on the internet :
I'm on The Killing Joke at the moment. There are so many comics to read it's insane.You gots to read the comic book. The internal monologue is big missing element in the movie.
Ah, that sucks. I loved the endless nods to the various different Batman lores. That was part of the whole experience. I know people didn't like Enigma's puzzles and quizzes, but I absolutely loved them. Some of them were incredibly well thought-out. Others just required you to explore, but that was always fun in itself. You are motherfucking Batman after all.Oh, also another thing. The subtle references to various DC arcs/characters/locations/etc. are vastly reduced from Arkham City. All I caught was a Flying Graysons poster with a cancelled sticker across it, and a shipping crate with Queen Industries printed on it. And a post credits scene hints at a Suicide Squad spinoff, which gets me a little hard in the pants if I get to play as Deathstroke, but who knows.
I don't see why people can't immediately pay. I don't understand that. Maybe they've got a lot of money and are bidding on a bunch of things or just hoping upon the right deal on random listings that vaguely interest them, but when I bid on something it's on my mind in the forefront and I pay for it as soon as I win. It's just manners and makes everything easier.I hate it when people don't pay quickly on evilbay. Guy bought a pedal from me a day and a half ago and still hasn't checked out. I can't order pickups till he pays. Negative feedback engaged.
Beyond Two Souls and I think one or two others have used it well, but yeah, I have no idea why it's not become commonplace. If film-makers and studios can become obsessed with 3D in movies, which is often terribly implemented with only one example that actually was better for it (Avatar), then why can't motion capture become an industry standard when it has practically held its titles above everything else because of it? Post-conversion almost never adds anything, yet forces you to pay extra and wear annoying glasses. Genuine 3D shot with 3D cameras is good if it's used to tell a story or to emote a feeling, but if it's just used for the 'wow' factor or to supposedly add immersion, which the film should be doing in 2D, then it's a waste in my opinion.The lip movements are about on par with Arkham City. I wish they'd motion capture facial performances, since they're already doing it for the actual body movements. Would make it much more immersive. LA Noire was supposed to be game changing in that regard, and for some reason it never caught on.
I remember having a huge debate with my brother after I completely Arkham City. Like everyone, I had my ideas on what the next Batman game would be. I thought it wouldn't be out until 2014 (a game every two years is a bit much for me) but I was right when I said that Gotham would be the next excursion. My brother thought differently, and for good reasons. I said that there could be a curfew (one of his arguments was that Batman couldn't be flying around in a living, breathing city) because the crime lords had captured the city and Batman had to free it. I was obviously off in the sense that Batman was supposed to be walking into a trap in order to free the city, but I was right in the location and general idea. I imagine a lot of people had the same theory.Yea, they could've designed New Gotham better. It was really bland and nondescript, with less landmarks, and what seemed like less care put into its design. Architecturally, it was bang on, but it was just so empty and lifeless. The Arkham City portion was basically lifted directly from the last game and reskinned to look less rundown. Even interiors of the buildings were exactly the same. The only thing I don't recall seeing during my playthrough today (about 12 hours, most side missions, except for the Riddler ones) was Mount Olympus, and that was definitely in Arkham City. New Gotham is pretty bland and nondescript, and there are no civilians anywhere in the city, which is jarring. Basically the whole town is controlled by thugs divided up into gangs, just like Arkham City. There's a really long bridge connecting the two parts of the city, and it spends the whole game walled off and controlled by thugs, which doesn't make a whole lot of sense until you get to the Firefly boss fight at the end.
Damn it, you're giving away too much!And on the topic of boss fights, I'd have to agree with the consensus that they were underwhelming. Killer Croc was just like fighting a Titan goon. Deathstroke was very simple (practically a point and click) and didn't show anything to indicate that (in the comics) he's always physically bested Batman in a straightforward fight. Copperhead was basically like the Ra's Al Ghoul fights from Arkham City (though I did like how they explained her gender, and you're drugged while fighting her). Deadshot was like the Harley Quinn boss fight in the Harley Quinn's Revenge expansion. Bane's first boss fight is like Killer Croc's, though his second is more like Mr. Freeze's from the last game without the challenge of having to adapt your fighting style. Firefly's is a lot like the Catwoman/Poison Ivy one in Arkham City. The Electrocutioner is a joke really, as all you do is jump over him and hit him once, then never see him again until he's dead. Lady Shiva's was just a straight forward fight with no real boss element to it, and her minions were just reskinned versions of Talia's guard from Arkham City.
Hell, even the Mad Hatter side mission resembles the Scarecrow fight from Arkham Asylum. They really didn't add much on the boss front.
New gadgets are the remote Batclaw, which you take from Deathstroke once you beat him, and electric gloves, which you take from the Electrocutioner's corpse. They're very useful, though they make every fight after that super easy.
What? Why would they change that? The grapple boost was absolutely awesome. Some might have thought it was too easy, but you're Batman. That's the whole point. He's a master designer that has created gadgets no one else could have. If people thought flying and moving around the city was too easy and foolproof then the game should have been more challenging elsewhere.The mechanics are slightly changed, some for the better, some for the worse. For example, the Batclaw can now only grapple to things at a higher elevation than you. Which ****ing sucks, especially when gliding and trying to grapple boost. Plus you can no longer grapple to a bunch of buildings all willy nilly. But, knife dodges/takedowns are much more fluid and precise, as are pretty much any other special moves you may need that require combinations of keys. I no longer have to macro ish.
I've heard some people say they didn't like Batman's voice but really liked Joker's. Either way, I'm like you, anything other than Mark Hamill is weird. But still, Under The Red Hood and The Dark Knight Returns had very good Jokers that I liked a lot who were very different than Mark Hamill's interpretation. They were more menacing and guttural.And the story is very solid, with references to a bunch of comics, in particular the Joker's origin story in The Killing Joke and Bane in the Knightfall arc. The score is very well done, and the voice acting is pretty solid considering no Kevin Conroy or Mark Hamill. The guy they got to replace Conroy is actually really good, IMO. Not so big on the Joker voice. He gets the character of the voice close enough, but is waayyy off as far as inflection and speaking dynamics go. He puts emphasis on different words in lines than Hamill would have, which had me scratching my head, and his normal tone is deeper than Hamill's, but when he gets excited, it's higher pitched and thinner. Though really anyone but Hamill confuses me when I hear the Joker's voice. I've been conditioned on his Joker since I first watched Batman The Animated Series back in the 90s and have a hard time with anything else.
I didn't want to become a full-blown Batman fanboi and say anything and everything with him in it is awesome, but I was really hoping this game would deliver because I am such a huge, undying fan of the first two, and there were a few things that really bothered me about the trailers. For one, have you noticed how ridiculous the characters lips look when they're talking? It's almost comical. That would ruin the mood for me, and Batman is all about mood.Yea, other than the new detective mode, it doesn't add a whole lot to what Rocksteady already made. But that foundation is just so solid, the story line is pretty well crafted (so far), and I can't help but get incredibly excited over Batman stuff. Plus the score is phenomenal. I've heard complaints about the boss fights, but I haven't done very many. Killer Croc was a bit of a disappointment though. Basically the same strategy as Titan thugs in Arkham Asylum/City.
And people will be wanting their BlueSky's back.and give it two months, it'll be filled with a million big skys.
This is great news! I'm thinking of picking up the Collector's Edition for the 360. Most people appear to really like the game, especially the writing, acting and storyline, but they dislike that it doesn't add very much in the way of fresh gaming ideas, and apparently the mulitplayer is forgettable, which probably knocked the score down for a lot of critics. But the developers appear to have added just about enough to allow it to stand on its own as a dedicated and worthy prequel.Arkham Origins is fantastic. New detective mode is sweet.
I like the Rangemaster/Treble Booster for almost any kind of boosting. The Greenhouse FX Middle Man also works really well. It adds a thick midrange that adds body and fatness to the lead notes but still cuts through. Neither are transparent though so if you want something that doesn't colour the sound then I don't know what to suggest. All the ones I've tried add character to the tone, such as the Xotic EP Booster and Freakshow FX Boost.Matt, what's your favorite solo boost now? Need something new for my board.
Yeah, I received the email from EHX. I'm not that interested myself, but it's cool to have more pedals like that on the market.Whoa, have you guys seen this?
I have to say, the clips I've heard of the Big Sky aren't as widely captivating, deep or versatile as the ones from the Space. I think the TimeLine is step above the Timefactor and I think the Modfactor is a slight step below the Mobius, but this reverb isn't getting my juices bubbling. And does anyone else notice that many of the patches sound shockingly similar? I imagine it's the recording style but everything has a shimmer and a shine to it that I don't like.Space is a better reverb, tonally and functionally. Only thing this has is the analog dry.
This. I highly doubt they were incapable of creating a buffer. I imagine it's just a selling point to get a boutique builder on board who is popular in Asia.i doubt they had to outsource it, they probably just wanted the bjf name on their product.
Yeah, it's weathered naturally over the years and looks awesome. It's a bit rickety but I've warned my mother not to touch it with any finishing materials. It looks awesome as it is.i want that bench.
I've heard Seattle is actually equally as bad as Ireland. Some might even say it's worse.Seattle's weather is way better than here.
I love that 'ping' sound as well.Looks great man.
Bend that bad boy behind the bridge