All of these are valid points. I came in pretty late to the dark souls train, and have yet to finish demons souls (trying to finish it blind) but every time i come back to demons souls i cant help but feel a sense of superioty in the level design/enemys/bosses etc etc while it it still manages to kick me into the dirt at the slightest mistake. some how i feel that this is the bigest problem with dark souls 2, the lack of intuitive design (seriously, does anyone know the point of Soldiers Rest in The Forest of Fallen Giants?)
I guess what im trying to get at is the loss of emmersion in the game. The departure of Miasyaki is the spcefic 'feel' that is lacking, having that focus is what make DKS! so unique in my opnion. The silver archers in Anor Londo really stick in my mind, all it took were those two archers and those archways to cross to get its point across, not throwing 5-7 enemies in one area, who all agro together (seriously whoever came up with that idea needs to be shot). Now by all means this doesn't mean that i hate the game, it is still better than the majority of the other games on the market, but i somehow feel compelled to discuss these issues as it dosent feel like art anymore.
buthurt? maybe but there are reasons for it dammit.
my biggest problem amongst the plethora of faults in DKS2 are with the bosses. Where are the challenging fights? I remember the first time killing bosses like Kalameet, O&S and Artorias in DKS1 and walking away with a sense having learned essential skills/timing and not just smashing my face against a bland and dull wall. There was never a pivotal moment where i was fist pumping in the air because of an epic engagement. This trait is severely lacking in DKS2 which I find most disappointing, considering the emphasis on unique bosses/movesets DKS1 had set.
Been listening to it at least twice a day for the last few days. HOLLY CRAP! What a friggin masterpiece. Astral Body gave me MASSIVE Dream Theater nostalgia, but they have done it in a less 'Dream Theater' way, if you know what i mean. Im still processing the story but initial thoughts are it's fricking amazing, i wish i could say the same about Epicloud.
The Demo's they did were lulz, then the EP came out and that kicked my ass. Tasty tasty riffs and it just felt 'fun' The first album, what was it called...., it isnt important. ANYWAY the first album was Subpar. interesting ideas executed wrong. I didnt even bother with the second album but this new one. Is... Interesting to say the most. Some nice ideas, awesome atmosphere and general 'gr1mness' are good. BUT i still get this feeling of a job half done. there are a lot of transitions that dont fit well and feel like a 'cut and paste' job. Dont get me wrong though, i enjoy it, but after a few spins and realising it's flaws... There are more mature version's of what they are trying to do out there.